# Hololight XR Streaming Technology for AR and VR **Page URL:** https://hololight.com/technology/xr-streaming-for-ar-and-vr **Company:** Holo-Light GmbH | https://hololight.com --- ## Overview Hololight's XR streaming technology enables enterprises to stream AR and VR applications from powerful external hardware to any major headset. The headset acts only as a display — all rendering and data processing stays on your infrastructure. --- ## How It Works: Hololight Streams Pixels, Not Content Even modern XR devices struggle with large industrial data, and processing sensitive files on AR/VR headsets is a security risk. That's why Hololight streams only pixels, never the data itself. Images rendered by the engine (e.g. Unreal Engine, Unity 3D, NVIDIA Omniverse, Autodesk VRED, KeyShot) are pixel-streamed to the AR/VR headset. The pixels are encoded and encrypted before being transmitted over the network. The device decodes and displays the images in their original quality. Applications can be streamed from a local PC, the cloud, or a local server — without being limited by headset performance. **Key advantages:** - Unmatched Performance: High-end visual effects rendered externally, only pixels sent to the headset - Device-Agnostic by Design: Stream to all major AR and VR headsets, fast and effortless - Uncompromised Data Security: Data never leaves your infrastructure, never stored or processed on the headset - Faster XR Development: Test directly from the engine's editor and connect from your headset without time-consuming test builds --- ## Real Enterprise Challenges Solved ### No More Sensitive Data on XR Devices AR and VR headsets are often shared or used across locations. With XR streaming, no data is stored on the device — only images are displayed, and all data stays in your infrastructure. ### Stream Industrial Models at Full Size and Complexity Industrial models and digital twins often exceed headset capabilities. XR streaming shifts heavy processing to workstations or servers, enabling smooth visualization of large models without data preparation. ### Stay Ahead of a Rapidly Changing Device Landscape XR hardware evolves quickly and teams use different headsets. XR streaming bridges applications and headsets, allowing apps to work across all major devices and remain compatible as new hardware is introduced. ### Remove the Complexity of Scaling XR Scaling XR across teams and use cases can become unmanageable. Hololight's streaming technology provides a central foundation that bridges apps and devices, while Hololight Hub enables centralized management. --- ## Performance **Work With Complex Models** Large industrial digital twins can easily overwhelm AR and VR headsets. With XR streaming, your powerful PC or server renders everything while the headset simply displays the result. This enables smooth work with multi-million-polygon models without reducing complexity or changing workflows. **Use High-End Visual Effects Without Device Limitations** Realistic lighting, shadows, reflections, and ray-traced visuals often exceed what AR and VR devices can produce on their own. Hololight Stream removes this limitation by letting external hardware handle advanced rendering. The headset receives only the final image. With DirectX 12 support, photorealistic ray-traced scenes can be streamed in real-time directly to any supported device. --- ## Customer Success Stories **Genesis Design Studios** "Hololight Stream Runtime is more than just a tool. It's become a standard in our design process." – Alexander Makush, Project Lead, Genesis Design Studios https://hololight.com/genesis-design-studio-hololight-stream-runtime **Felder Group** "This is only possible with the streaming technology by Hololight. The streaming technology is the key. If this wouldn't work perfectly, nobody would use it." – Armin Brucic, Head of Software Development & Application Engineering, Felder Group https://hololight.com/success-stories/felder-group-transforms-woodworking-with-xr-streaming More success stories: https://hololight.com/success-stories --- ## Hololight Stream Runtime — From Desktop App to XR Headset in One Click Hololight Stream Runtime lets you stream OpenXR-supported applications to all major AR and VR headsets — including the Apple Vision Pro — with just one click. Instantly explore 3D models in AR or VR without worrying about performance, device limitations, or security. **Compatible applications include:** - Autodesk VRED - KeyShot - NVIDIA Omniverse - Blender - Godot - UNIGINE - ParaView - Twinmotion - FreeCAD - And other OpenXR-supported apps Downloads: https://hololight.com/downloads --- ## Hololight Stream SDK — Make Your XR App Streamable If you're building XR applications in Unity or Unreal Engine, you can add AR and VR streaming capabilities in minutes. Simply integrate the Hololight Stream SDK into your project and Hololight handles streaming and compatibility across all major AR and VR devices. The SDK is free to use with full functionality. Contact Hololight when ready for a commercial license. - Unity SDK: https://vimeo.com/1083890710 - Unreal Engine SDK: https://vimeo.com/1083889478 - SDK documentation and downloads: https://hololight.com/downloads - Support base: https://hololight.com/support-base/hololight-stream - Commercial licensing: https://share.hsforms.com/187bi-mErScueaGhoOlWDRgc1ob1 --- ## FAQ: XR Streaming for Enterprises **Does Hololight support VR streaming?** Yes. Hololight's XR streaming technology supports both VR and AR streaming. For both, rendering happens on powerful backend hardware so headsets receive high-quality visuals without local processing. **Which XR streaming technology does Hololight use?** Hololight has developed its own proprietary XR streaming technology — a pixel streaming solution optimized for industrial and enterprise AR/VR environments. Applications can be streamed via WiFi, 5G, or LiFi networks. **Why do I need to stream AR and VR applications?** Streaming removes the need for data preparation, avoids performance bottlenecks on headsets, supports more complex models, and ensures no sensitive data is stored on the device. It also future-proofs your enterprise XR strategy by decoupling applications from specific headset hardware — as new devices enter the market or existing ones reach end of life, XR workflows continue running unchanged on backend systems. **How secure is XR streaming for enterprise use?** XR streaming keeps applications and data on your IT infrastructure, while only rendered images are streamed to the headset. Sensitive data is not stored or processed on the end device. This architecture suits enterprise and industrial environments and can be applied in highly regulated or sensitive contexts, including the defense sector. More: https://hololight.com/hololight-stream/secure-xr-streaming-in-defense **How do I use Hololight's XR streaming technology in my company?** There are two ways: - Developers integrate the Hololight Stream SDK to make an AR or VR application streamable. The SDK is free to explore with full functionality. For commercial use, contact the team. - End users install Hololight Stream Runtime once to stream compatible OpenXR applications — such as Autodesk VRED, KeyShot, Blender, and many more — to a wide range of AR and VR devices. --- ## Learn More - Platform overview (Hololight Hub): https://hololight.com/features/xr-streaming-platform-for-enterprises - 3D Viewer (Hololight Space): https://hololight.com/features/3d-viewer-for-ar-and-vr - Success Stories: https://hololight.com/success-stories - Downloads: https://hololight.com/downloads - Contact: https://hololight.com/contact --- © 2026 Holo-Light GmbH LinkedIn: https://www.linkedin.com/company/hololightgmbh YouTube: https://www.youtube.com/@HOLOLIGHT