---
title: Hololight Stream Release 2025.0.0
description: Introducing Hololight Stream 2025.0.0. Our most advanced release to date. Delivering unprecedented speed, visual fidelity, and device compatibility for XR.
---

[News ](https://hololight.com/news)

# [Hololight Stream Release 2025.0.0](https://hololight.com/news/hololight-stream-release-2025.0.0-xr-streaming-at-its-best-0)

 Written by [Sandro Sailer](https://hololight.com/news/author/sandro-sailer) | Jul 2, 2025

#### **The Fastest, Sharpest, Most Immersive XR Streaming Yet**

 

For over a decade, Hololight has been at the forefront of [XR Pixel streaming](https://hololight.com/technology/xr-streaming-for-ar-and-vr) innovation. Today, we’re proud to introduce [**Hololight Stream 2025.0.0**](https://hololight.com/support-base/release-notes-hololight-stream-2025.0.0), our biggest and most advanced release to date - delivering **unprecedented speed, visual fidelity, and device compatibility** for XR developers and users alike.

 

Here’s what makes this release a game-changer, watch the video now:

 

#### ****

#### **Hololight Stream SDK - Build and stream with Unreal Engine **

 

Hololight Stream SDK is now fully available for **Unreal Engine**, enabling developers to create high-fidelity XR applications powered by Hololight’s pixel streaming infrastructure.

Whether you’re building immersive design reviews, training simulations, or collaborative XR tools, you can now integrate [Hololight Stream](https://hololight.com/support-base/how-does-hololight-stream-work) directly into your [Unreal projects](https://hololight.com/support-base/how-do-i-get-started-with-the-hololight-stream-sdk-for-unity). The SDK supports features like hand tracking, passthrough, controller input, and more - natively and with full control.

And for developers working in the [Unreal Editor](https://hololight.com/support-base/how-do-i-get-started-with-the-hololight-stream-sdk-for-unreal), there’s an added benefit:

**Stream your scene live from the editor.** Skip packaging, preview changes instantly, and iterate in real time - all without leaving your development environment.

 

 

#### **Hololight Stream Runtime - ****XR streaming out of the box**

 

For non-developers and end users, **Hololight Stream Runtime** makes XR streaming effortless. Once installed on a PC, users can:

- Stream any OpenXR-supported application
- Instantly connect to major XR devices
- Skip configuration and jump straight into the experience

This includes popular industry tools like **Autodesk VRED**, **Blender**, **NVIDIA Omniverse**, **KeyShot**, **ParaView**, **UNIGINE**, and **Godot**. Whether you’re visualizing 3D CAD data, exploring simulations, or presenting real-time graphics,<https://hololight.com/support-base/what-features-are-supported-with-the-hololight-stream-runtime>Hololight<https://hololight.com/support-base/what-features-are-supported-with-the-hololight-stream-runtime>Stream<https://hololight.com/support-base/what-features-are-supported-with-the-hololight-stream-runtime>Runtime handles the complexity - so users don’t have to.

No extra setup. No code. Just [XR Pixel streaming](https://hololight.com/products/hololight-stream) that works.

 

 

#### **Ready for your device**

 

Hololight Stream continues to expand hardware support. The latest version runs on:

- **Apple Vision Pro** – Native resolution, hand tracking, passthrough
- **Meta Quest 3 and 3S** – Hand/controller tracking, gestures, audio, mic
- **PICO 4 Ultra / Enterprise** – XR input, passthrough, Unity compatibility
- **HTC VIVE** – Seamless support for Focus Vision, Focus 3, XR Elite
- **Logitech MX Ink** – Precision stylus input on Meta Quest 3/3S
- **Desktop browsers** – XR simulation on Windows and macOS via Chrome, Edge, and Safari

**Visually immersive with 10-bit color encoding**

 

[Version 2025.0.0](https://hololight.com/support-base/release-notes-hololight-stream-2025.0.0) introduces support for **10-bit H.265 and AV1 hardware encoding and decoding**, unlocking over 1 billion color values. This improvement enhances visual clarity without impacting performance, especially in ray-traced and photorealistic environments.

Expect reduced color banding, richer gradients, and a more immersive experience - without added latency.

 

#### **Sub-50 ms latency across devices**

 

With real-time interactivity at its core, Hololight Stream now achieves **sub-50 ms round-trip latency** across all supported XR devices. This is made possible by a redesigned streaming stack, featuring:

- A more efficient frame lifecycle with better GPU utilization
- Smarter audio-video sync for complex content
- Adaptive networking for bandwidth resilience
- Built-in latency tracing tools to analyze and fine-tune performance

[View full post](https://hololight.com/news/hololight-stream-release-2025.0.0-xr-streaming-at-its-best-0)

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