Release notes - Hololight Stream 2025.0.0
Discover the latest features and improvements in the newest Hololight Stream release
Documentation for all features, including upgrade guides, are available in the “Docs” folder in the Hololight Stream package. Most features also come with examples for how to use the feature in a project. Please find detailed instructions on how to get started with Unity and Unreal Engine in our Support Base.
Unreal Engine support
You can now use Hololight Stream in Unreal applications. Hololight Stream for Unreal Engine supports the following features:
- XR Rendering
- D3D11 and D3D12 support
- Device agnostic connection and reconnection
- Head tracking
- Hand tracking
- Controller input
- Audio
- Microphone
- Passthrough
- Configure settings
- Signaling port
- Bandwidth
- Connection
- Logging
Limited support for Handheld & Desktop versions, due to missing input |
New Supported Devices
Please find more informations about supported devices features in our support base.
- Apple Vision Pro
- PICO 4 Ultra
- HTC VIVE Focus Vision, HTC VIVE Focus 3, HTC VIVE XR Elite
- Web browser
- Logitech MX Ink Stylus for Meta Quest 3 and 3S devices
Improvements
- Improved passthrough image quality.
- Enable and disable passthrough mode while connected to the application with a Hololight Stream client.
- Improved color through 10 bit encoding.
- Automated color space. Hololight Stream now detects this setting in the project itself.
- Significantly reduced latency.