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What are the Hololight Stream software requirements?

Essential software requirements for Hololight Stream: operating system, DirectX, codecs, and firewall settings

Hololight Stream has specific software requirements to function properly. While core features work out of the box, some advanced capabilities require additional software on your Windows PC. Ensuring the right setup helps you get the most out of your Hololight Stream experience.

Operating system
Windows 10 (Latestest Version) Windows 11 (Latest Version)

DirectX

Hololight Stream supports both DirectX 11 and DirectX 12 to ensure compatibility with a wide range of 3D applications and rendering pipelines.

  • DirectX 11: Widely adopted across industrial and CAD environments; provides stable and efficient graphics rendering.
  • DirectX 12: Unlocks advanced capabilities such as hardware-accelerated ray tracing and mesh shading; ideal for high-fidelity XR experiences.

DirectX 12 is included in modern Windows versions (starting with Windows 10, version 1809) and is updated automatically via Windows Update. Typically, no separate installation is needed. Ensure your system meets hardware requirements and includes a DirectX 12–compatible GPU to use these features.

Supported Video Compression Codecs

Hololight Stream supports a variety of video compression codecs. Whether a codec is available depends on:

  • Whether the device running Hololight Stream Client supports the codec.
  • Whether the GPU on the server machine supports the codec.

When establishing a connection, Hololight Stream automatically selects the best available codec supported by both client and server.

You can also manually choose a specific codec in Hololight Clients. If the selected codec isn’t supported on the server, the connection will fail.

✅ Codec Available ✖️ Codec not available
Device AV1 AV1 -10 Bit H.264 H.265 H.265 - 10 Bit
Apple iOS and iPadOS ✖️ ✖️ ✖️
Apple Vision Pro ✖️ ✖️ ✖️
HTC VIVE Focus 3 ✖️ ✖️ ✖️
HTC VIVE Focus Vision ✖️ ✖️ ✖️
HTC VIVE XR Elite ✖️ ✖️
Lenovo VRX ✖️ ✖️ ✖️
Magic Leap 2 ✖️ ✖️ ✖️
Meta Quest 2 ✖️ ✖️
Meta Quest 3 ✖️
Meta Quest 3S
Meta Quest Pro ✖️ ✖️
HoloLens 2 ✖️ ✖️
PICO 4 Ultra
Web - Chromium ✖️ ✖️ ✖️ ✖️
Web - Safari ✖️ ✖️ ✖️ ✖️
Windows ✖️ ✖️

Firewall

When launching certain applications for the first time, Windows Defender Firewall may block some network features and prompt you to allow access. This is a normal security measure.

Some applications - such as Unreal Engine or Unity 3D - might not trigger a prompt. You might also accidentally select Disallow. In these cases, you can manually enable access through the firewall:

  1. Open Windows Firewall Defender.
    Screenshot_Firewall_Rule_1
  2. Select Advanced Settings in the left sidebar.
  3. In the advanced settings window, select Inbound Rules.
    Screenshot_Firewall_Rule_3
  4. Locate your application (for example, Unity Editor) and double-click it.
    Screenshot_Firewall_Rule_4
  5. Check the box labeled Allow the connection.
    Screenshot_Firewall_Rule_5
  6. Select Apply, then select OK.

This ensures Hololight Stream functions correctly in your development environment.