Which engines does Hololight Stream Runtime support?
A full list of supported 3D applications and instructions on how to prepare each one for streaming
With our Hololight Stream Runtime, you can connect your XR device to various Windows applications that support OpenXR. The list below includes applications we’ve tested and confirmed to work with our Runtime. We only claim support for the listed engines, although other OpenXR compatible engines may work.
The following guides show you how to make your application streamable with Hololight Stream Runtime.
Each application requires you to download and install Hololight Stream Runtime and configure it properly for your streaming experience.
Autodesk VRED guide
During installation of the Hololight Stream Runtime, you’ll be prompted to install the Hololight Stream Runtime embedded Utility.
When prompted, select the Autodesk VRED version(s) you want to enable.
Access the Utility in your VRED Project
- Open your Autodesk VRED project.
- Go to Scripts > Hololight Stream Runtime Utility.
- Select the Pin icon to dock the utility to the bottom toolbar.
- Then select Hololight Stream Runtime Utility to open it.
General tab
The General tab shows key configuration details:
- IP address
This is your PC’s IP address. Enter this address in the Hololight Stream client on your XR device. - Active runtime
Confirm that both User and System are set to Hololight Stream Runtime. - Device configuration
Select the XR device you want to stream to. Choose either Passthrough or VR mode
Advanced tab
The Advanced tab allows you to adjust streaming parameters:
- Signaling port
Default is 9999. If you change it (e.g., to 10000), enter the new port along with the IP in the client (e.g., 192.168.111.82:10000). - Port range
Defaults to 50100–50100. This range is used for data streaming.
License tab
Manage your license from the License tab:- Select license file
Upload your license file to the correct license folder. - Open license folder
Opens the Hololight Stream Runtime license directory. - License information
Displays current license usage. - License mode
Choose between Roaming and Floating License.
License data only updates when a device is connected. A license is used only during an active session and released immediately upon disconnection. |
Start the session
- Select the Hololight Stream icon in the top right of the utility to start the session.
- Open the Hololight Stream client on your XR device.
- Enter the IP address shown in the General tab.
- Select Connect.
Enable hand tracking in VRED
- Go to Edit > Preferences in the top left of Autodesk VRED.
- In the left sidebar, scroll down to Extended Reality > Interaction.
- Enable both:
- Use Tracked Hands in XR
- Show Tracked Hand in MR
- Select Apply and Save.
Troubleshooting connection issues
If your XR device can’t connect, first make sure it and your PC are on the same network. Then check that your firewall isn’t blocking Hololight Stream Runtime. For more tips, read our Software, System, and Network Requirements and the detailed Troubleshooting guide.
NVIDIA Omniverse
To enable Hololight Stream Runtime with NVIDIA Omniverse apps and tools like Kit or USD Composer, you need to enable VR Experience within the application.
- Select Window > Extensions in the top left corner.
- Search for VR and enable VR Experience extension and check Autoload.
- In settings, confirm that the Selected Output Plugin is set to OpenXR.
- Select Start VR to launch the experience.
- In the Hololight Stream client, enter your PC's IP adress to connect.
Blender
To enable Hololight Stream Runtime with Blender, you need to enable the VR Scene Inspection add-on.
- Go to Edit > Preferences in the top left corner
- Open the Add-Ons tab.
- Search for VR Scene and enable VR Scene Inspection.
- Select Start VR Session to connect.
- In the Hololight Stream client, enter your PC's IP adress to connect.
Unigine
After the Hololight Stream Runtime installation, you can start Unigine and begin to stream sample scenes right away.
- Open Unigine and go to Global Options.
- Set Stereo 3D to OpenXR.
- Run your project
-
In the Hololight Stream client, enter your PC's IP adress to connect.
KeyShot
After installing Hololight Stream Runtime, you can start your VR experience in KeyShot Studio. Please note that KeyShot Studio VR must be installed on your PC. You can also open your scenes directly with KeyShot Studio VR.
- Open your scene and select VR at the bottom of the page.
- This launches KeyShot Studio VR.
- Go to KeyShot Studio VR Connect > Session and select Host.
- Enter your PC's IP adress in the Hololight Stream Client to connect.
Paraview
After installing Hololight Stream Runtime, you can start your XR experience in Paraview. You need to activate the XR Interface in Paraview to access streaming capabilities.
- Open your Paraview Project
- Go to Tools > Manage Plugins > XR Interface > Load > Enable Autoload.
- Choose OpenXR in Desired XR Runtime in the XR Interface window.
- Select Send to XR.
- Connect by entering your PC’s IP address in the Hololight Stream Client.
- Select Show XR View for your View in XR
- In the Hololight Stream client, enter your PC's IP adress to connect.
Godot Engine
After installing Hololight Stream Runtime, you can start your XR experience in Godot. Godot is a powerful open-source game engine, and like any engine, it requires proper integration to work seamlessly with Hololight Stream Runtime. After installing the Runtime, you can begin streaming XR content from a Godot project—however, this isn’t plug-and-play. Your application must be specifically prepared and mapped to utilize our Runtime effectively.
The following steps guide you through how to configure and stream Godot’s XR Template to a supported XR device using Hololight Stream Runtime.
- Open the Godot XR Template
- Navigate to Project > Project Settings in the top right corner
- Navigate to XR > OpenXR and check the box Enabled.
- Click Play in the top right corner
- Connect by entering your PC’s IP address in the Hololight Stream Client.