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Which engines does Hololight Stream Runtime support?

A full list of supported 3D applications and instructions on how to prepare each one for streaming

With our Hololight Stream Runtime, you can connect your XR device to various Windows applications that support OpenXR. The list below includes applications we’ve tested and confirmed to work with our Runtime. We only claim support for the listed engines, although other OpenXR compatible engines may work.

vred-autodesk nvidia_omniverse_logo blender_logo
keyshot_corporate-horizontal-dark-2D-1 unigine_engine godot_logo_large_color_light
ParaView-Logo    

The following guides show you how to make your application streamable with Hololight Stream Runtime.

Each application requires you to download and install Hololight Stream Runtime and configure it properly for your streaming experience.


Autodesk VRED guide

vred-autodesk

During installation of the Hololight Stream Runtime, you’ll be prompted to install the Hololight Stream Runtime embedded Utility.

When prompted, select the Autodesk VRED version(s) you want to enable.

Access the Utility in your VRED Project

  1. Open your Autodesk VRED project.
  2. Go to Scripts > Hololight Stream Runtime Utility.
  3. Select the Pin icon to dock the utility to the bottom toolbar.
    Screenshot_VRED Runtime Utility_2
  4. Then select Hololight Stream Runtime Utility to open it.

General tab

The General tab shows key configuration details:

  • IP address
    This is your PC’s IP address. Enter this address in the Hololight Stream client on your XR device.
  • Active runtime
    Confirm that both User and System are set to Hololight Stream Runtime.
  • Device configuration
    Select the XR device you want to stream to. Choose either Passthrough or VR mode
    Screenshot_VRED Runtime Utility_3

Advanced tab

The Advanced tab allows you to adjust streaming parameters:

  • Signaling port
    Default is 9999. If you change it (e.g., to 10000), enter the new port along with the IP in the client (e.g., 192.168.111.82:10000).
  • Port range
    Defaults to 50100–50100. This range is used for data streaming.
    Screenshot_VRED Runtime Utility_4

License tab

Manage your license from the License tab:
  • Select license file
    Upload your license file to the correct license folder.
  • Open license folder
    Opens the Hololight Stream Runtime license directory.
  • License information
    Displays current license usage.
  • License mode
    Choose between Roaming and Floating License.
    Screenshot_VRED Runtime Utility_5
release_notes_info_icon License data only updates when a device is connected. A license is used only during an active session and released immediately upon disconnection.

Start the session

  1. Select the Hololight Stream icon in the top right of the utility to start the session.
    Screenshot_VRED Runtime Utility_2
  2. Open the Hololight Stream client on your XR device.
  3. Enter the IP address shown in the General tab.
  4. Select Connect.

Enable hand tracking in VRED

  1. Go to Edit > Preferences in the top left of Autodesk VRED.
  2. In the left sidebar, scroll down to Extended Reality > Interaction.
  3. Enable both:
    • Use Tracked Hands in XR
    • Show Tracked Hand in MR
  4. Select Apply and Save.

Troubleshooting connection issues

If your XR device can’t connect, first make sure it and your PC are on the same network. Then check that your firewall isn’t blocking Hololight Stream Runtime. For more tips, read our Software, System, and Network Requirements and the detailed Troubleshooting guide.


NVIDIA Omniverse

To enable Hololight Stream Runtime with NVIDIA Omniverse apps and tools like Kit or USD Composer, you need to enable VR Experience within the application.

  1. Select Window > Extensions in the top left corner.
    Screenshot_Hololght_Stream_Runtime_NVIDIA_3
  2. Search for VR and enable VR Experience extension and check Autoload.
    Screenshot_Hololght_Stream_Runtime_NVIDIA_2
  3. In settings, confirm that the Selected Output Plugin is set to OpenXR.
  4. Select Start VR to launch the experience.
    Screenshot_Hololght_Stream_Runtime_NVIDIA_1
  5. In the Hololight Stream client, enter your PC's IP adress to connect.

Blender

To enable Hololight Stream Runtime with Blender, you need to enable the VR Scene Inspection add-on.

  1. Go to Edit > Preferences in the top left corner
    Screenshot_Hololght_Stream_Runtime_Blender_1
  2. Open the Add-Ons tab.
    Screenshot_Hololght_Stream_Runtime_Blender_2
  3. Search for VR Scene and enable VR Scene Inspection.
  4. Select Start VR Session to connect.
    Screenshot_Hololght_Stream_Runtime_Blender_3
  5. In the Hololight Stream client, enter your PC's IP adress to connect.

Unigine

After the Hololight Stream Runtime installation, you can start Unigine and begin to stream sample scenes right away.

  1. Open Unigine and go to Global Options.
    Screenshot_Hololight_Stream_Runtime_Unigine_1
  2. Set Stereo 3D to OpenXR.
    Screenshot_Hololight_Stream_Runtime_Unigine_2
  3. Run your project
  4. In the Hololight Stream client, enter your PC's IP adress to connect.
    Screenshot_Hololight_Stream_Runtime_Unigine_3


KeyShot

After installing Hololight Stream Runtime, you can start your VR experience in KeyShot Studio. Please note that KeyShot Studio VR must be installed on your PC. You can also open your scenes directly with KeyShot Studio VR.

  1. Open your scene and select VR at the bottom of the page.
    Screenshot_Hololight_Stream_Runtime_Keyshot_1
  2. This launches KeyShot Studio VR.
  3. Go to KeyShot Studio VR Connect > Session and select Host.
    Screenshot_Hololight_Stream_Runtime_Keyshot_2
  4. Enter your PC's IP adress in the Hololight Stream Client to connect.
    Screenshot_Hololight_Stream_Runtime_Keyshot_3

Paraview

After installing Hololight Stream Runtime, you can start your XR experience in Paraview. You need to activate the XR Interface in Paraview to access streaming capabilities.

  1. Open your Paraview Project
  2. Go to Tools > Manage Plugins > XR Interface > Load > Enable Autoload.
    Screenshots_Hololight_Stream_Runtime_Paraview_1.3
  3. Choose OpenXR in Desired XR Runtime in the XR Interface window.
  4. Select Send to XR.
    Screenshots_Hololight_Stream_Runtime_Paraview_2
  5. Connect by entering your PC’s IP address in the Hololight Stream Client.
  6. Select Show XR View for your View in XR
    Screenshots_Hololight_Stream_Runtime_Paraview_3
  7. In the Hololight Stream client, enter your PC's IP adress to connect.

Godot Engine

After installing Hololight Stream Runtime, you can start your XR experience in Godot. Godot is a powerful open-source game engine, and like any engine, it requires proper integration to work seamlessly with Hololight Stream Runtime. After installing the Runtime, you can begin streaming XR content from a Godot project—however, this isn’t plug-and-play. Your application must be specifically prepared and mapped to utilize our Runtime effectively.

The following steps guide you through how to configure and stream Godot’s XR Template to a supported XR device using Hololight Stream Runtime.

  1. Open the Godot XR Template
  2. Navigate to Project > Project Settings in the top right corner
    Screenshot_Hololight_Stream_Runtime_Godot_1
  3. Navigate to XR > OpenXR and check the box Enabled.
    Screenshot_Hololight_Stream_Runtime_Godot_2
  4. Click Play in the top right corner
    Screenshot_Hololight_Stream_Runtime_Godot_3
  5. Connect by entering your PC’s IP address in the Hololight Stream Client.