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Which engines does Hololight Stream Runtime support?

A full list of supported 3D applications and instructions on how to prepare each one for streaming

With our Hololight Stream Runtime, you can connect your XR device to various Windows applications that support OpenXR. The list below includes applications we’ve tested and confirmed to work with our Runtime. Other OpenXR-compatible applications may also work, but we haven’t officially tested them.

vred-autodesk nvidia_omniverse_logo blender_logo
keyshot_corporate-horizontal-dark-2D-1 unigine_engine godot_logo_large_color_light
ParaView-Logo    

The following guides show you how to make your application streamable with Hololight Stream Runtime.

Each application requires you to download and install Hololight Stream Runtime and configure it properly for your streaming experience.


Autodesk VRED

During the Hololight Stream Runtime installation, you’ll be prompted to install the Hololight Stream Runtime Autodesk VRED Plugin. Enable this option to access our utility directly within Autodesk VRED.

  1. To open the utility in VRED, go to Scripts > Hololight Stream. You can also pin the script to display the Hololight Stream icon at the bottom of the screen.
    Screenshot_Hololght_Stream_Runtime_VRED_5
  2. Main Panel - Set up your XR device.
    Screenshot_Hololght_Stream_Runtime_VRED_3

  3. Advanced Panel - Adjust streaming preferences.
    Screenshot_Hololght_Stream_Runtime_VRED_1
  4. License Panel - Activate your license.
    Screenshot_Hololght_Stream_Runtime_VRED_4
  5. To start streaming, click the Hololight Stream icon in the top right corner and select your device.
    Screenshot_Hololght_Stream_Runtime_VRED_2
  6. In the Hololight Stream client, enter your PC's IP adress to connect.

NVIDIA Omniverse

To enable Hololight Stream Runtime with NVIDIA Omniverse apps and tools like Kit or USD Composer, you need to enable VR Experience within the application.

  1. Click Window > Extensions in the top left corner.
    Screenshot_Hololght_Stream_Runtime_NVIDIA_3
  2. Search for VR and enable VR Experience extension and check Autoload.
    Screenshot_Hololght_Stream_Runtime_NVIDIA_2
  3. In settings, confirm that the Selected Output Plugin is set to OpenXR.
  4. Select Start VR to launch the experience.
    Screenshot_Hololght_Stream_Runtime_NVIDIA_1
  5. In the Hololight Stream client, enter your PC's IP adress to connect.

Blender

To enable Hololight Stream Runtime with Blender, you need to enable the VR Scene Inspection add-on.

  1. Go to Edit > Preferences in the top left corner
    Screenshot_Hololght_Stream_Runtime_Blender_1
  2. Open the Add-Ons tab.
    Screenshot_Hololght_Stream_Runtime_Blender_2
  3. Search for VR Scene and enable VR Scene Inspection.
  4. Select Start VR Session to connect.
    Screenshot_Hololght_Stream_Runtime_Blender_3
  5. In the Hololight Stream client, enter your PC's IP adress to connect.

Unigine

After the Hololight Stream Runtime installation, you can start Unigine and begin to stream sample scenes right away.

  1. Open Unigine and go to Global Options.
    Screenshot_Hololight_Stream_Runtime_Unigine_1
  2. Set Stereo 3D to OpenXR.
    Screenshot_Hololight_Stream_Runtime_Unigine_2
  3. Run your project
  4. In the Hololight Stream client, enter your PC's IP adress to connect.
    Screenshot_Hololight_Stream_Runtime_Unigine_3


KeyShot

After installing Hololight Stream Runtime, you can start your VR experience in KeyShot Studio. Please note that KeyShot Studio VR must be installed on your PC. You can also open your scenes directly with KeyShot Studio VR.

  1. Open your scene and select VR at the bottom of the page.
    Screenshot_Hololight_Stream_Runtime_Keyshot_1
  2. This launches KeyShot Studio VR.
  3. Go to KeyShot Studio VR Connect > Session and select Host.
    Screenshot_Hololight_Stream_Runtime_Keyshot_2
  4. Enter your PC's IP adress in the Hololight Stream Client to connect.
    Screenshot_Hololight_Stream_Runtime_Keyshot_3

Paraview

After installing Hololight Stream Runtime, you can start your XR experience in Paraview. You need to activate the XR Interface in Paraview to access streaming capabilities.

  1. Open your Paraview Project
  2. Go to Tools > Manage Plugins > XR Interface > Load > Enable Autoload.
    Screenshots_Hololight_Stream_Runtime_Paraview_1.3
  3. Choose OpenXR in Desired XR Runtime in the XR Interface window.
  4. Select Send to XR.
    Screenshots_Hololight_Stream_Runtime_Paraview_2
  5. Connect by entering your PC’s IP address in the Hololight Stream Client.
  6. Select Show XR View for your View in XR
    Screenshots_Hololight_Stream_Runtime_Paraview_3
  7. In the Hololight Stream client, enter your PC's IP adress to connect.

Godot Engine

After installing Hololight Stream Runtime, you can start your XR experience in Godot. Godot is a powerful open-source game engine, and like any engine, it requires proper integration to work seamlessly with Hololight Stream Runtime. After installing the Runtime, you can begin streaming XR content from a Godot project—however, this isn’t plug-and-play. Your application must be specifically prepared and mapped to utilize our Runtime effectively.

The following steps guide you through how to configure and stream Godot’s XR Template to a supported XR device using Hololight Stream Runtime.

  1. Open the Godot XR Template
  2. Navigate to Project > Project Settings in the top right corner
    Screenshot_Hololight_Stream_Runtime_Godot_1
  3. Navigate to XR > OpenXR and check the box Enabled.
    Screenshot_Hololight_Stream_Runtime_Godot_2
  4. Click Play in the top right corner
    Screenshot_Hololight_Stream_Runtime_Godot_3
  5. Connect by entering your PC’s IP address in the Hololight Stream Client.