Until now, streaming XR experiences has largely been the domain of developers - requiring SDK integrations, system configurations, and a fair bit of technical know-how. That changes with the release of Hololight Stream Runtime.
This new component of Hololight Stream brings plug-and-play XR streaming to end users. With a single installation, users can stream OpenXR-compatible applications across leading devices - without writing a line of code or configuring complex environments.
Hololight Stream Runtime is designed for simplicity. Once installed on your PC or workstation, it enables you to:
Stream any OpenXR-supported application.
Connect with your supported XR device instantly.
Whether you’re a designer, engineer, researcher, or decision-maker, you can now access applications in XR with the same ease as launching a desktop app.
Hololight Stream Runtime isn’t tied to a single platform or use case. It supports a broad ecosystem of 3D software tools used across automotive, aerospace, manufacturing, and research.
You can stream directly from:
Autodesk VRED – Design reviews and real-time collaboration
Blender – Immersive visualization of 3D scenes
NVIDIA Omniverse – Industrial metaverse workflows
KeyShot VR– High-fidelity product renderings in XR
ParaView – Scientific visualization and simulation
UNIGINE – Real-time simulation and digital twins
Godot – Open-source XR applications and prototypes
The runtime eliminates the need for engine-specific integration, allowing these applications to be streamed to your XR device using Hololight’s pixel streaming infrastructure.
Need help getting started? Our support site includes everything you need:
Installation instructions for Hololight Stream Runtime
Licensing guidance
Step-by-step engine-specific setup for VRED, Blender, Omniverse, and more
Visit the Hololight support page to access the full documentation and resources.