XR Streaming Technology for AR and VR

EVENTS

Meet us at I/ITSEC 2026

EVENTS

Meet us at I/ITSEC 2026

EVENTS

Meet us at I/ITSEC 2026

EVENTS

Meet us at I/ITSEC 2026

Centralized Platform

Manage and Deliver AR and VR Apps to Your Workforce

Hololight XR streaming platform interface Hololight CAD Viewer NASA XR Operations Support System (XOSS) Lunar mission scenario developed by Buendea and NASA's Advanced Operations Concepts Lab Autodesk VRED Keyshot Studio VR
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Person wearing different XR headsets, demonstrating Hololight's device-agnostic XR streaming platform Person holding an iPad Pro, demonstrating Hololight's device-agnostic XR streaming platform Meta Quest HTC Vive Pico Snap Spectacles HoloLens 2
UI Screenshot UI Tile Hover
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Portrait Meta Quest HTC Vive Pico Lenovo ThinkReality VRX HoloLens AVP

HOW WE DO IT

Hololight Streams Pixels, Not Content

 

Even modern XR devices struggle with large industrial data, and processing sensitive files on AR/VR headsets is a security risk. That's why Hololight streams only pixels, never the data itself:

Images rendered by the engine (e.g. Unreal Engine, Unity 3D, NVIDIA Omniverse, Autodesk VRED, KeyShot) are pixel-streamed to the AR/VR headset. The pixels are encoded and encrypted before being transmitted over the network to the XR device.

The device then decodes the pixels and displays the images in their original quality. These rendered images of your application can be streamed from a local PC, the cloud, or a local server, without being limited by the performance of the headset.

Real solutions

Hololight Makes AR and VR Work for Enterprises

 

Enterprises want to use AR and VR with real data, real models, and real workflows.

In practice, XR initiatives often struggle with device limitations, data handling, and the complexity of scaling across teams and environments. XR streaming addresses these challenges by separating applications from devices and making XR practical at enterprise scale.

No More Sensitive Data on XR Devices

AR and VR headsets are often shared or used across locations. With XR streaming, no data is stored on the device, only images are displayed and all data stays in your infrastructure.

Hololight AR Visualization of Viper Engine as Hologram

Stream Industrial Models At Full Size and Complexity

Industrial models and digital twins often exceed the capabilities of AR and VR headsets. XR streaming shifts the heavy processing to workstations or servers, enabling smooth visualization of large models without extensive data preparation.

Planning a large, complex factory layout in VR.

Stay Ahead of a Rapidly Changing Device Landscape

XR hardware evolves quickly and teams use different headsets. XR streaming bridges applications and headsets, allowing apps to work across all major devices and remain compatible as new hardware is introduced.

Two people working together in XR using different headsets.

Remove the Complexity of Scaling XR

Scaling XR across teams and use cases can become unmanageable. Hololight's streaming technology provides a central foundation that bridges apps and devices, while the platform Hololight Hub enables centralized  management.

A woman wearing the PICO 4 Ultra enterprise uses the platform Hololight Hub to access her XR app library.

PERFORMANCE

Use High-Detail 3D Content with VR Streaming

Work With Complex Models


Large industrial digital twins can easily overwhelm AR and VR headsets. With VR streaming your powerful PC or server renders everything while the headset simply displays the result. This lets you work smoothly with multi-million-polygon models without reducing complexity or changing your workflow.

Use High-End Visual Effects Without Device Limitations


Realistic lighting, shadows, reflections, and ray-traced visuals often exceed what AR and VR devices can produce on their own. Hololight Stream removes this limitation by letting your external hardware handle advanced rendering and visual effects. Your headset receives only the final image, so even the most demanding scenes look exactly as intended, without sacrificing quality or performance. With DirectX 12 support, you can stream photorealistic ray-traced scenes in real-time directly to your end device.

Design Reviews
  • True-to-scale evaluation of complex CAD models
  • Photorealistic visualization of surfaces, materials, and proportions
  • Early validation of design intent before physical prototypes
  • Collaborative reviews with design, engineering, and management
  • Reduced reliance on physical mockups and clay models
Collaboration and Alignment
  • Shared XR reviews across locations and departments
  • Alignment between design, engineering, and management
  • Inclusion of external partners and suppliers
  • Reduced travel for design and decision meetings
  • Faster consensus through spatial understanding
Presentation and Decision Support
  • Immersive presentations for internal stakeholders
  • Clear communication of design concepts and variants
  • Support for milestone and gate reviews
  • Improved understanding for non-technical audiences
  • Consistent visualization quality across devices
Using the Apple Vision Pro with Hololight Stream Runtime, Genesis can visualize photorealistic Car Designs from Autodesk VRED in XR instantly with just one click.

For us, Hololight Stream Runtime is more than just a tool. It’s become a standard in our design process.

– Alexander Makush | Project Lead, Genesis Design Studios

Go to success story
Using Hololights Streaming Technology, Felder AG achieves faster setup, fewer errors and profitable production, even for single custom pieces.

This is only possible with the streaming technology by Hololight. The streaming technology is the key. If this wouldn’t work perfectly, nobody would use it.

– Armin Brucic | Head of Software Development & Application Engineering, Felder Group

Go to success story

Runtime

From Desktop App to XR Headset in One Click


With Hololight Stream you can stream OpenXR-supported applications to all major AR and VR headsets – including the Apple Vision Pro – with just one click. This lets you instantly and seamlessly explore your 3D models in AR or VR, without worrying about performance, device limitations, or security concerns.

 

Compatible with

 vred_logo_white  keyshot_logo_white  nvidia-omniverse-enterprise-badge-white     blender_logo_white   Godot_logo_large_color_dark  unigine_engine_white   Paraview_white twinmotion_logo_white FreeCAD-wordmark-light

 

and other OpenXR supported apps
Gif showing changing Apps and Headsets, demonstrating that Hololight lets you stream XR apps to any major AR or VR device.

SDK

Make Your XR App Streamable

 

If you’re building XR applications in Unity or Unreal, you can add AR and VR streaming capabilities in minutes and go from screen to XR fast!

Simply integrate the Hololight Stream SDK into your project and then focus on your application while Hololight handles streaming and compatibility across all major AR and VR devices.

Build for free with full functionality, and contact us when you’re ready for a commercial license.

Enable Enterprise VR Streaming Across Engines

FAQ

Learn more about XR Streaming for Enterprises