High-Fidelity
VR Streaming for Automotive Workflows
EVENTS
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Meet us at I/ITSEC 2026
EVENTS
Meet us at I/ITSEC 2026
EVENTS
Meet us at I/ITSEC 2026
What you get
One Integrated VR Streaming Foundation for Automotive XR
Real solutions
Designed Around Real Automotive Development Challenges
Automotive development involves complex products, long iteration cycles, and high cost pressure. Evaluating designs, aligning stakeholders, and validating decisions early remains a challenge across the development process.
True-to-scale, photorealistic CAD review
Evaluate large, complex CAD models in AR and VR at real scale and full visual fidelity, without extensive data preparation.
Reduced reliance on physical prototypes
Validate designs digitally before committing to costly physical models.
Scalable XR across teams and locations
Enable high-quality XR experiences across departments and sites without travel or device constraints.
Sensitive design data stays protected
Designs remain in your infrastructure while experiences are streamed to headsets.
Design Reviews
- True-to-scale evaluation of complex CAD models
- Photorealistic visualization of surfaces, materials, and proportions
- Early validation of design intent before physical prototypes
- Collaborative reviews with design, engineering, and management
- Reduced reliance on physical mockups and clay models
Collaboration and Alignment
- Shared XR reviews across locations and departments
- Alignment between design, engineering, and management
- Inclusion of external partners and suppliers
- Reduced travel for design and decision meetings
- Faster consensus through spatial understanding
Presentation and Decision Support
- Immersive presentations for internal stakeholders
- Clear communication of design concepts and variants
- Support for milestone and gate reviews
- Improved understanding for non-technical audiences
- Consistent visualization quality across devices
Explore Example
Use Cases
Design Review
- True-to-scale evaluation of complex CAD models
- Photorealistic visualization of surfaces, materials, and proportions
- Early validation of design intent before physical prototypes
- Collaborative reviews with design, engineering, and management
- Reduced reliance on physical mockups and clay models
25%
Faster Concept Design Phase
Collaboration & Alignment
- Shared XR reviews across locations and departments
- Alignment between design, engineering, and management
- Inclusion of external partners and suppliers
- Reduced travel for design and decision meetings
- Faster consensus through spatial understanding
50%
Fewer Business Trips
Presentation & Decision Support
- Immersive presentations for internal stakeholders
- Clear communication of design concepts and variants
- Support for milestone and gate reviews
- Improved understanding for non-technical audiences
- Consistent visualization quality across device
"
Hololight Stream Runtime brings that incredible quality into XR – easily, instantly, wirelessly and on all major head-mounted displays. This is one of the best ways I have experienced VRED immersively and interactively.
Danny Tierney, Senior Automotive Design Solution Specialist (VRED), Autodesk
COMPATIBILITY
Built for Daily Automotive Workflows
Hololight integrates seamlessly with the tools automotive teams already rely on.
XR experiences are delivered wirelessly, with support for hand gestures and controllers, making them practical for everyday design reviews, collaboration, and decision meetings.
Contact us today
Works with Industry-Standard Tools:

Apple Vision Pro
iOS
Microsoft HoloLens 2
PICO 4 Ultra Enterprise
HTC VIVE Family
Meta Quest Family
Snap Spectacles
For us, Hololight Stream Runtime is more than just a tool. It’s become a standard in our design process.
– Alexander Makush | Project Lead, Genesis Design Studios
The AR goggles and CAD data allow us to find out much faster, whether the production worker will be able to fit the component properly later on, in series production. That way, we need far fewer test setups.
– Michael Schneider | Head of Complete Vehicle at the BMW Pilot Plant Munich
FAQ
XR and VR Streaming for Automotive Enterprises
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Can Hololight be deployed on-premise or in the cloud?
Hololight supports both on-premise and cloud-based deployments, allowing automotive teams to align XR usage with internal IT, security, and compliance requirements.
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What licensing model does Hololight use for automotive teams?
Hololight uses a concurrent licensing model, enabling flexible access across users, projects, and locations without assigning licenses to individual employees.
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What network infrastructure is required for XR and VR streaming?
Hololight is designed for modern enterprise networks and supports XR and VR streaming starting from WiFi 5G, including newer wireless standards used in automotive environments.
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How are users and access managed across teams and locations?
You can connect to the XR apps via IP or centrally through Hololight Hub, which enables user, group, and application management across teams and sites.
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Why should AR and VR applications in automotive be streamed?
Streaming enables high-quality, stable AR and VR experiences for complex automotive data without relying on headset compute. It allows teams to evaluate detailed CAD models at real scale, collaborate across locations, reduce physical prototypes, and keep sensitive design data protected—all while scaling XR across devices and future workflows.
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Which headsets are available?
There is a wide variety of AR/VR headsets on the market today, designed for different use cases, and new ones are continuously being released. Here is a selection of currently available XR devices, all of which are supported by our streaming technology:
- Meta Quest family – with passthrough functionality to view digital content in the real world.
- PICO 4 Ultra – VR headset for enterprises and consumers.
- HTC Vive family – powerful VR headsets for gaming and enterprise applications.
- Microsoft HoloLens 2 – headset for AR scenarios.
- Apple Vision Pro – high-end headset with AR and VR support.
- Apple iPad Pro – view streamed 3D content without wearing a headset.