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How Deutsche Telekom and Hololight Enable XR Streaming Beyond Wi-Fi

How Deutsche Telekom and Hololight Enable XR Streaming Beyond Wi-Fi
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Collaboration between Hololight and Deutsche Telekom enables location-independent streaming of XR applications

Smooth visuals. Stable latency. High-end XR – even in the field. 


Industrial XR applications are growing fast. But rendering complex 3D models on mobile devices like AR or VR headsets remains a challenge – especially in environments without reliable Wi-Fi. Low latency and consistent bandwidth are essential for a smooth experience. 

The solution: Hololight Stream + L4S.

Hololight Stream offloads rendering to external servers and streams encrypted image data to XR devices. In collaboration with Deutsche Telekom and Ericsson, Hololight has now integrated L4S – a new standard for rate adaptation in 5G networks – into Hololight Stream. The result: reliable streaming of high-performance XR applications, even over mobile networks. 

This breakthrough enables designers and engineers to work on complex 3D data anywhere – at construction sites, in production facilities, or in the field. Even in regions with weak connectivity, holograms remain sharp, detailed, and responsive. 

From construction planning in Munich’s Freiham district to remote operation of agricultural machines in Europe’s IntellIoT project – Hololight Stream and L4S are already proving their value in the field. 

"Through our partnership with Deutsche Telekom and the integration of L4S, we are able to offer our customers a very new dimension to streamed XR scenarios.” 
Philipp Landgraf, Senior Director XR Streaming, Hololight 

With Hololight Stream and L4S, XR is ready for the real world – beyond the limits of Wi-Fi. 
And it’s paving the way for the Metaverse: streamed XR experiences, anywhere, anytime. 

 

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