Free Hololight Stream Trial

The XR Streaming SDK for High-Fidelity XR Experiences

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Sign up for a free trial of Hololight Stream! and unleash the power of cutting-edge features designed to streamline your projects effortlessly. Take this no-obligation opportunity to explore the efficiency and ease of use of our SDK. See for yourself how Hololight Stream can transform your development process.

Start your free trial today and innovate without limits!

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What is Hololight Stream?

Hololight Stream is a remote rendering SDK that lets you run your Unity-built XR application on a powerful workstation, local server, or cloud-based infrastructure. Securely stream your AR or VR applications to all major AR/VR glasses including HoloLens 2, Magic Leap 2, Meta Quest 2/3/Pro , and iOS devices.

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Requirements Before You Start

Please ensure you have the following before downloading the Hololight Stream trial:

1. XR Device

HoloLens 2
Magic Leap 2
Meta Quest 2, 3, or Pro
Lenovo VRX
iPhone/iPad

iOS 15 minimum
iPhone 12 or newer
LiDAR Sensor is highly
recommended

2. PC/Laptop

Minimum:
Intel i5 8th Gen. 6 Cores
AMD Ryzen 7 3700X
RAM 16GB
NVIDIA 1000 Series

Recommended
Intel i7 12. Gen. 12 Cores
AMD Ryzen 9 3900X
RAM > 32 GB
NVIDIA 4000 Series

3. Software

Minimum:
H.264 (AVCHD)
YUV 4:2:0

Recommended:
H.265 (HEVC) 4K
YUV 4:2:0

Windows 10/11 (Latest Version)
Unity 2021.3.x or newer

3. Network

Wi-Fi 5 Ghz
Min 20 Mbit

* The local network of the AR device must be capable of using  STUN (Session Traversal Utilities for NAT), in case the Server is not located in the same network as the client

**Enable incoming TCP Port 9999 and outgoing UDP Ports 16384-32768

Implementation is easy

To integrate Hololight Stream into your application, we recommend Unity version 2021.3.x or higher and AR Foundation version 4.2.7. We also support MRTK versions 2.7.x and 2.8x.
Once registered, you will receive a Quick Start Guide via email.

Frequently Asked Questions (FAQ´s)

1. Where do I get the Client?

You can download the clients for our supported devices, including Magic Leap 2, from our download section and follow the Microsoft Store for HoloLens 2, the Oculus/Meta Store for Meta devices, the Apple Store for iOS devices, or you can sideload them. The files to sideload are included in the repo (not for iOS!).

I can’t connect the Client to the SDK.

Here is a quick check list:

  • Do both the SDK and the client have the same version?
  • Are the PC running the SDK and the Client in the same network?
  • Have you entered the corrected IP address (of the PC running the SDK)?
  • Have you set the checkmark in Project Settings → XR Plug-in Management for Hololight Stream?
  • Is the firewall blocking the connection?
  • Are the required ports open?

2. Is there an Android Client?

The Android client is deprecated. There is no Android client for Hololight Stream 2023.0 and later.