Free XR Streaming Trial
Give your XR Application a Boost with Remote Rendering
What is Hololight Stream?
Requirements Before You Start
1. XR Device
HoloLens 2
Meta Quest 2/Pro
iPhone/iPad:
iOS 15 minimum
iPhone 12 or newer
LiDAR Sensor is highly
recommended
2. PC/Laptop
Minimum: Recommended: Hard Disk: |
GPU:
|
3. Network
Wi-Fi 5 Ghz
Min 20 Mbit
*
**
* The local network of the AR device must be capable of using  STUN (Session Traversal Utilities for NAT), in case the Server is not located in the same network as the client
**Enable incoming TCP Port 9999 and outgoing UDP Ports 16384-32768
Implementation is easy
We recommend Unity versions 2020.3.48 or 2021.3.26 and AR Foundation version 4.2.7. We also support MRTK versions 2.7.x and 2.8x.
As soon as you are registered, you will receive a Quick Start Guide via Email.

Frequently Asked Questions (FAQ´s)
1. Where do I get the Client?
I can’t connect the Client to the SDK.
Here is a quick check list:
- Do both the SDK and the client have the same version?
- Are the PC running the SDK and the Client in the same network?
- Have you entered the corrected IP address (of the PC running the SDK)?
- Have you set the checkmark in Project Settings → XR Plug-in Management for Hololight Stream?
- Is the firewall blocking the connection?
- Are the required ports open?
2. Is there an Android Client?
3. Objects are not displayed correctly in the Client application.
If objects in the client application display incorrectly (e.g., incorrect colors or visible distortions), or if the environment in the client looks “strange”, the reason for this behavior could be that the rendering preferences are set for the wrong device.
Start your Trial now
Register today and begin your journey towards optimizing your development processes.