No Compromise on Data Security
Your 3D applications remain untouched, as they never leave the data center or the cloud. There is no storage or processing of the 3D application on the end device.
Hololight Stream is an advanced XR pixel streaming solution designed to offload rendering from mobile or standalone XR devices to powerful external servers.
Images rendered by the engine (Unreal Engine, Unity 3D, NVIDIA Omniverse, Autodesk VRED, KeyShot) are pixel-streamed to the XR device. The pixels are encoded and encrypted before being transmitted over the network to the XR device. The device then decodes the pixels and displays the images in their original quality. These rendered images of your application can be streamed from a local PC, the cloud, or a local server, without being limited by the XR device.
This process ensures that no security-sensitive data is transferred, stored, or processed on the XR device. Hololight Stream supports all relevant and widely used AR/VR devices.
Your 3D applications remain untouched, as they never leave the data center or the cloud. There is no storage or processing of the 3D application on the end device.
Develop XR applications with a device-agnostic approach and benefit from fast and effortless deployment. Any XR device, supported by Hololight Stream, can be added seamlessly and used instantly.
Test directly from the engine's editor by clicking the play-button and connect directly from the XR device—without the need for time-consuming test builds. This saves valuable time and resources, enabling the rapid development of even highly complex 3D applications.
Overcome XR device limitations and leverage the full power of servers or the cloud by utilizing external hardware. This enables high-end visual effects, such as ray tracing, even on mobile devices, without relying on their native processing power.
The Hololight XR Streaming SDK natively supports Unity 3D and Unreal Engine. Additionally, third-party engines such as NVIDIA Omniverse, Autodesk VRED, and KeyShot are seamlessly useable.
XR Pixel Streaming eliminates the need for data preparation and enables the visualization of complex 3D applications that otherwise would not run locally due to the hardware limitations of XR devices.
Hololight Stream is an advanced XR pixel streaming solution designed to offload rendering from mobile or standalone XR devices to powerful external servers.
Images rendered by the engine (Unreal Engine, Unity 3D, NVIDIA Omniverse, Autodesk VRED, KeyShot) are pixel-streamed to the XR device. The pixels are encrypted and encoded before being transmitted over the network to the XR device. The device then decodes the pixels and displays the images in their original quality. These rendered images of your application can be streamed from a local PC, the cloud, or a local server, without being limited by the XR device.
This process ensures that no security-sensitive data is transferred, stored, or processed on the XR device. Hololight Stream supports all relevant and widely used AR/VR devices.
Develop XR applications with a device-agnostic approach and benefit from fast and effortless deployment. Any XR devices, supported by Hololight Stream, can be added seamlessly and used instantly.
Develop XR applications with a device-agnostic approach and benefit from fast and effortless deployment. Any XR devices, supported by Hololight Stream, can be added seamlessly and used instantly.
Develop XR applications with a device-agnostic approach and benefit from fast and effortless deployment. Any XR devices, supported by Hololight Stream, can be added seamlessly and used instantly.
Develop XR applications with a device-agnostic approach and benefit from fast and effortless deployment. Any XR devices, supported by Hololight Stream, can be added seamlessly and used instantly.
Learn how Hololight Space optimizes workflows across use cases by leveraging the power of industrial augmented reality and virtual reality
Plan factories and complex assemblies in augmented and virtual reality in the field and before construction to optimize workflows, machine placement, and safety measures. Reduce design errors and save time and money by eliminating physical reconfigurations.
Visualize and evaluate products early in the design phase to identify potential compliance and safety issues before physical prototypes are built. This reduces the need for costly revisions, accelerates the development process, and facilitates global collaboration by enabling remote stakeholders to participate in the assessment.
Improve quality assurance and quality control by enabling teams to inspect virtual prototypes and address potential issues before they impact production or safety. Additional benefits include reduced rework costs, improved product quality, and faster time to market.
Hololight Stream supports a wide range of XR devices, constantly adding support for new devices, ensuring you can work with the tools and formats you rely on.
Your XR application is built with Unity 3D or Unreal Engine.
Import the Hololight Stream SDK (import package) into your Unity or Unreal project.
Your XR application can now run on a local server or in the cloud and be streamed to all major AR/VR mobile devices.
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The Hololight XR Streaming SDK natively supports Unity 3D and Unreal Engine. Additionally, third-party engines such as NVIDIA Omniverse, Autodesk VRED, and KeyShot are seamlessly useable.
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Build you app with Hololight Stream and deploy it on your workstation. The application and all data stays here on the server.
Rendered images are pixel streamed to the end device. Meaning no data will be stored on the device. Sensor Data, such as head and hand position gets send back-
Rendered Images get displayed and you can work your XR app with all the benefits of XR Streaming
With the support of Direct X12 you can streamline high fidelity ray tracings scene directly to you end device. This gives you the ability unleash the full potential of your XR app without the limitations of any XR device.
Hololight Stream lets you display high-fidelity images of models with millions of polygons. You can leverage the full power of your external hardware, without being constrained by the XR device's hardware.
Because the Application is Streamed, you are able to visualize models with high complexity and millions of polygons. Utilize the entire power of your GPU, CPU and RAM, which would not be possible if the application runs locally on the XR device.
Hololight Stream maximizes the capabilities of your XR application, overcoming the performance constraints of any XR device. With DirectX 12 support, you can stream photorealistic ray-traced scenes in real-time directly to your end device.
We have many different use cases with XR. For us it’s building the foundation of tools we can use to utilize XR across the enterprise. It opens a lot to be able to stream multiple applications from a platform like Hololight Hub.
– Michael Hinckley | Sector Manager Manufacturing Systems Engineering
By harnessing the power of XR Streaming, we've been able to deliver a more immersive end-user experience to customers in need of AR training solutions. It's not just about reimagining what's possible - it's about making it a reality.
Hololight Stream has amazing potential for AR/VR visualization of massive digital twins and real-time monitoring of projected complex 3D designs merged with as-built environments in shipping and other industries.
With Hololight Stream, we save time and money processing data by just avoiding converting volumes of data from one syntax to another. We can simply keep the high-resolution data from the iPad or computer and stream it to the AR headset.
Before integrating the XR streaming solution Hololight Stream, we needed to align customer needs to the performance limitations of mobile computing devices. Implementing Hololight Stream in Unity is extremely simple. It took us less than 20 minutes.
Sep 29, 2024 by Alexandra Hermann
Apr 17, 2024 by Sandro Sailer
Sep 27, 2023 by Sandro Sailer
Discover the future of XR streaming with Hololight and Amazon Web Services (AWS). Our collaboration brings you a robust global cloud infrastructure designed specifically for enterprise needs. From secure government solutions with AWS GovCloud (US) to cutting-edge 5G edge computing with AWS Wavelength and Snowball Edge, your business can leverage the best of cloud technology. Dive into the future of Enterprise XR – streamlined, secure, and accelerated by Hololight and AWS.
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Images rendered by the engine (Unreal Engine, Unity 3D, NVIDIA Omniverse, Autodesk VRED, KeyShot) are pixel-streamed to the XR device. The pixels are encrypted and encoded before being transmitted over the network to the XR device. The device then decodes the pixels and displays the images in their original quality. These rendered images of your application can be streamed from a local PC, the cloud, or a local server, without being limited by the XR device.
Utilizing External Hardware Power: Stream data to AR/VR devices at its original complexity, size, and quality, eliminating the need for extensive data preparation.
Device Agnosticism: Develop XR applications with a device-agnostic approach and benefit from fast and effortless deployment. Any XR devices, supported by Hololight Stream, can be added seamlessly and used instantly.
Accelerated XR Development: Test directly from the engine's editor by clicking the play-button and connect directly to the XR device—without the need for time-consuming test builds. This saves valuable time and resources, enabling the rapid development of even highly complex 3D applications.
No Compromise on Data Security: Your 3D applications remain untouched, as they never leave the data center or the cloud. There is no storage or processing of the 3D application on the end device.
Hololight Stream supports a range of XR devices, including:
Microsoft HoloLens 2
Magic Leap 2
Meta Quest 2 & 3
Lenovo VRX
Apple VisionPro
HTC XRElite / Focus3 / Vision
Pico 4 Ultra / Enterprise
iOS Devices
Windows Desktop
Webbrowser
The Hololight XR Streaming SDK natively supports Unity 3D and Unreal Engine. Additionally, third-party engines such as NVIDIA Omniverse, Autodesk VRED, and KeyShot are seamlessly useable.
Hololight Stream is designed to deliver high-fidelity XR experiences by offloading the rendering process to local servers or the cloud, ensuring efficient use of bandwidth and minimizing latency.
The integration of Hololight Stream into an existing XR application can be completed in under an hour, or at most within one day, by following 3 simple steps: