Hololight Stream Release 2025.0.0 - New
The Fastest, Sharpest, Most Immersive XR Streaming Yet For over a decade, Hololight has been at the forefront of XR Pixel streaming innovation....
For over a decade, Hololight has been at the forefront of XR Pixel streaming innovation. Today, we’re proud to introduce Hololight Stream 2025.0.0, our biggest and most advanced release to date - delivering unprecedented speed, visual fidelity, and device compatibility for XR developers and users alike.
Here’s what makes this release a game-changer, watch the video now:
Hololight Stream SDK is now fully available for Unreal Engine, enabling developers to create high-fidelity XR applications powered by Hololight’s pixel streaming infrastructure.
Whether you’re building immersive design reviews, training simulations, or collaborative XR tools, you can now integrate Hololight Stream directly into your Unreal projects. The SDK supports features like hand tracking, passthrough, controller input, and more - natively and with full control.
And for developers working in the Unreal Editor, there’s an added benefit:
Stream your scene live from the editor. Skip packaging, preview changes instantly, and iterate in real time - all without leaving your development environment.
For non-developers and end users, Hololight Stream Runtime makes XR streaming effortless. Once installed on a PC, users can:
Stream any OpenXR-supported application
Instantly connect to major XR devices
Skip configuration and jump straight into the experience
This includes popular industry tools like Autodesk VRED, Blender, NVIDIA Omniverse, KeyShot, ParaView, UNIGINE, and Godot. Whether you’re visualizing 3D CAD data, exploring simulations, or presenting real-time graphics, Hololight Stream Runtime handles the complexity - so users don’t have to.
No extra setup. No code. Just XR Pixel streaming that works.
Hololight Stream continues to expand hardware support. The latest version runs on:
Apple Vision Pro – Native resolution, hand tracking, passthrough
Meta Quest 3 and 3S – Hand/controller tracking, gestures, audio, mic
PICO 4 Ultra / Enterprise – XR input, passthrough, Unity compatibility
HTC VIVE – Seamless support for Focus Vision, Focus 3, XR Elite
Logitech MX Ink – Precision stylus input on Meta Quest 3/3S
Desktop browsers – XR simulation on Windows and macOS via Chrome, Edge, and Safari
Visually immersive with 10-bit color encoding
Version 2025.0.0 introduces support for 10-bit H.265 and AV1 hardware encoding and decoding, unlocking over 1 billion color values. This improvement enhances visual clarity without impacting performance, especially in ray-traced and photorealistic environments.
Expect reduced color banding, richer gradients, and a more immersive experience - without added latency.
With real-time interactivity at its core, Hololight Stream now achieves sub-50 ms round-trip latency across all supported XR devices. This is made possible by a redesigned streaming stack, featuring:
A more efficient frame lifecycle with better GPU utilization
Smarter audio-video sync for complex content
Adaptive networking for bandwidth resilience
Built-in latency tracing tools to analyze and fine-tune performance
The Fastest, Sharpest, Most Immersive XR Streaming Yet For over a decade, Hololight has been at the forefront of XR Pixel streaming innovation....
Building on momentum: Hololight Stream Runtime delivers high-end immersive experiences to everyone, on any XR device - with just one click.”