No Compromise on Data Security
Your 3D applications remain untouched, as they never leave the data center or the cloud. There is no storage or processing of the 3D application on the end device.
FOR DEVELOPERS
Integrate the SDK into your Unity or Unreal project, to run on-premise/cloud, on Hololight Hub and be streamed to all major AR/VR devices.
FOR DEVELOPERS
Integrate the SDK into your Unity or Unreal project, to run on-premise/cloud, on Hololight Hub and be streamed to all major AR/VR devices.
Hololight Stream is an advanced XR pixel streaming technology designed to offload rendering from XR devices to powerful external servers.
With Hololight Stream you can leverage uncompromised visualization quality and eliminate device and data security constraints.
Hololight offers two ways to use Hololight Stream: As a developer, you can integrate the SDK to make your XR app streamable. Or, if you’re an end user, you can install the Runtime to stream any OpenXR-supported app to a wide range of XR devices.
Your 3D applications remain untouched, as they never leave the data center or the cloud. There is no storage or processing of the 3D application on the end device.
Develop XR applications with a device-agnostic approach and benefit from fast and effortless deployment. Any XR device, supported by Hololight Stream, can be added seamlessly and used instantly.
Test directly from the engine's editor by clicking the play-button and connect directly from the XR device—without the need for time-consuming test builds. This saves valuable time and resources, enabling the rapid development of even highly complex 3D applications.
Overcome XR device limitations and leverage the full power of servers or the cloud by utilizing external hardware. This enables high-end visual effects, such as ray tracing, even on mobile devices, without relying on their native processing power.
The Hololight XR Streaming SDK natively supports Unity 3D and Unreal Engine. Additionally, third-party engines such as NVIDIA Omniverse, Autodesk VRED, and KeyShot are seamlessly useable.
XR Pixel Streaming eliminates the need for data preparation and enables the visualization of complex 3D applications that otherwise would not run locally due to the hardware limitations of XR devices.
Images rendered by the engine (Unreal Engine, Unity 3D, NVIDIA Omniverse, Autodesk VRED, KeyShot) are pixel-streamed to the XR device. The pixels are encoded and encrypted before being transmitted over the network to the XR device. The device then decodes the pixels and displays the images in their original quality. These rendered images of your application can be streamed from alocal PC, the cloud, or a local server, without being limited by the XR device.
The Hololight XR Streaming SDK natively supports Unity 3D and Unreal Engine. Additionally, third-party engines such as NVIDIA Omniverse, Autodesk VRED, and KeyShot are seamlessly useable.
XR Pixel Streaming eliminates the need for data preparation and enables the visualization of complex 3D applications that otherwise would not run locally due to the hardware limitations of XR devices.
The Hololight Stream Runtime makes it easy for end users to take advantage of Hololight’s proprietary pixel streaming technology. Once the runtime is installed on your computer, you can stream any OpenXR-supported application to all major XR devices – including the Apple Vision Pro –with just one click. This lets you instantly and seamlessly explore your 3D models in AR or VR, without worrying about performance, device limitations, or security concerns. The rendering is handled by external hardware, and only the pixels are streamed directly to your XR device.
Compatible with
Hololight Stream supports a wide range of XR devices, constantly adding support for new devices, ensuring you can work with the tools and formats you rely on.
The Hololight XR Streaming SDK natively supports Unity 3D and Unreal Engine. Additionally, third-party engines such as NVIDIA Omniverse, Autodesk VRED, and KeyShot are seamlessly useable.
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Hololight Stream lets you display high-fidelity images of models with millions of polygons. You can leverage the full power of your external hardware, without being constrained by the XR device's hardware.
Hololight Stream maximizes the capabilities of your XR application, overcoming the performance constraints of any XR device. With DirectX 12 support, you can stream photorealistic ray-traced scenes in real-time directly to your end device.
Images rendered by the engine (Unreal Engine, Unity 3D, NVIDIA Omniverse, Autodesk VRED, KeyShot) are pixel-streamed to the XR device. The pixels are encoded and encrypted before being transmitted over the network to the XR device. The device then decodes the pixels and displays the images in their original quality. These rendered images of your application can be streamed from a local PC, the cloud, or a local server, without being limited by the XR device.
The Hololight XR Streaming SDK natively supports Unity 3D and Unreal Engine. Additionally, third-party engines such as NVIDIA Omniverse, Autodesk VRED, and KeyShot are seamlessly useable.
XR Pixel Streaming eliminates the need for data preparation and enables the visualization of complex 3D applications that otherwise would not run locally due to the hardware limitations of XR devices.
We have many different use cases with XR. For us it’s building the foundation of tools we can use to utilize XR across the enterprise. It opens a lot to be able to stream multiple applications from a platform like Hololight Hub.
– Michael Hinckley | Sector Manager Manufacturing Systems Engineering
By harnessing the power of XR Streaming, we've been able to deliver a more immersive end-user experience to customers in need of AR training solutions. It's not just about reimagining what's possible - it's about making it a reality.
Hololight Stream has amazing potential for AR/VR visualization of massive digital twins and real-time monitoring of projected complex 3D designs merged with as-built environments in shipping and other industries.
With Hololight Stream, we save time and money processing data by just avoiding converting volumes of data from one syntax to another. We can simply keep the high-resolution data from the iPad or computer and stream it to the AR headset.
Before integrating the XR streaming solution Hololight Stream, we needed to align customer needs to the performance limitations of mobile computing devices. Implementing Hololight Stream in Unity is extremely simple. It took us less than 20 minutes.
Discover the future of XR streaming with Hololight and Amazon Web Services (AWS). Our collaboration brings you a robust global cloud infrastructure designed specifically for enterprise needs. From secure government solutions with AWS GovCloud (US) to cutting-edge 5G edge computing with AWS Wavelength and Snowball Edge, your business can leverage the best of cloud technology. Dive into the future of Enterprise XR – streamlined, secure, and accelerated by Hololight and AWS.
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Jul 2, 2025 by Sandro Sailer
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Images rendered by the engine (Unreal Engine, Unity 3D, NVIDIA Omniverse, Autodesk VRED, KeyShot) are pixel-streamed to the XR device. The pixels are encrypted and encoded before being transmitted over the network to the XR device. The device then decodes the pixels and displays the images in their original quality. These rendered images of your application can be streamed from a local PC, the cloud, or a local server, without being limited by the XR device.
Utilizing External Hardware Power: Stream data to AR/VR devices at its original complexity, size, and quality, eliminating the need for extensive data preparation.
Device Agnosticism: Develop XR applications with a device-agnostic approach and benefit from fast and effortless deployment. Any XR devices, supported by Hololight Stream, can be added seamlessly and used instantly.
Accelerated XR Development: Test directly from the engine's editor by clicking the play-button and connect directly to the XR device—without the need for time-consuming test builds. This saves valuable time and resources, enabling the rapid development of even highly complex 3D applications.
No Compromise on Data Security: Your 3D applications remain untouched, as they never leave the data center or the cloud. There is no storage or processing of the 3D application on the end device.
Hololight Stream supports a range of XR devices, including:
Microsoft HoloLens 2
Magic Leap 2
Meta Quest 2 & 3
Lenovo VRX
Apple VisionPro
HTC XRElite / Focus3 / Vision
Pico 4 Ultra / Enterprise
iOS Devices
Windows Desktop
Webbrowser
The Hololight XR Streaming SDK natively supports Unity 3D and Unreal Engine. Additionally, third-party engines such as NVIDIA Omniverse, Autodesk VRED, and KeyShot are seamlessly useable.
Hololight Stream is designed to deliver high-fidelity XR experiences by offloading the rendering process to local servers or the cloud, ensuring efficient use of bandwidth and minimizing latency.
The integration of Hololight Stream into an existing XR application can be completed in under an hour, or at most within one day, by following 3 simple steps: