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XR Pixel Streaming Technology 

Leverage Uncompromised Visualization Quality and Eliminate Device and Data Security Constraints

Centralized App Management
Next-Level Data Security
Highest Quality Visualization
Easy Access from Anywhere
Effortless Distribution
Broad Device Support
PRODUCTS

We Offer Two Ways to Use Hololight Stream

 

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FOR DEVELOPERS

Integrate the SDK into your Unity or Unreal project, to run on-premise/cloud, on Hololight Hub and be streamed to all major AR/VR devices.

 

Download now

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FOR END USERS

Stream any OpenXR-supported app, including Autodesk VRED, blender and KeyShot.

 

Buy now

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BENEFITS

Unlock the Full Potential of Your XR Application

STREAM
What is Hololight Stream?

Hololight Stream is an advanced XR pixel streaming technology designed to offload rendering from XR devices to powerful external servers.

With Hololight Stream you can leverage uncompromised visualization quality and eliminate device and data security constraints.

Hololight offers two ways to use Hololight Stream: As a developer, you can integrate the SDK to make your XR app streamable. Or, if you’re an end user, you can install the Runtime to stream any OpenXR-supported app to a wide range of XR devices.

 

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No Compromise on Data Security

Your 3D applications remain untouched, as they never leave the data center or the cloud. There is no storage or processing of the 3D application on the end device.

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Device-Agnostic

Develop XR applications with a device-agnostic approach and benefit from fast and effortless deployment. Any XR device, supported by Hololight Stream, can be added seamlessly and used instantly.

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Accelerated XR Development

Test directly from the engine's editor by clicking the play-button and connect directly from the XR device—without the need for time-consuming test builds. This saves valuable time and resources, enabling the rapid development of even highly complex 3D applications.

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Utilize External Hardware Power

Overcome XR device limitations and leverage the full power of servers or the cloud by utilizing external hardware. This enables high-end visual effects, such as ray tracing, even on mobile devices, without relying on their native processing power.

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Extensive Engine Support

The Hololight XR Streaming SDK natively supports Unity 3D and Unreal Engine. Additionally, third-party engines such as NVIDIA Omniverse, Autodesk VRED, and KeyShot are seamlessly useable.

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Save Time and Resources

XR Pixel Streaming eliminates the need for data preparation and enables the visualization of complex 3D applications that otherwise would not run locally due to the hardware limitations of XR devices.

 

How does it work?

Images rendered by the engine (Unreal Engine, Unity 3D, NVIDIA Omniverse, Autodesk VRED, KeyShot) are pixel-streamed to the XR device. The pixels are encoded and encrypted before being transmitted over the network to the XR device. The device then decodes the pixels and displays the images in their original quality. These rendered images of your application can be streamed from alocal PC, the cloud, or a local server, without being limited by the XR device.

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Extensive Engine Support

The Hololight XR Streaming SDK natively supports Unity 3D and Unreal Engine. Additionally, third-party engines such as NVIDIA Omniverse, Autodesk VRED, and KeyShot are seamlessly useable.

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Save Time and Resources

XR Pixel Streaming eliminates the need for data preparation and enables the visualization of complex 3D applications that otherwise would not run locally due to the hardware limitations of XR devices.

 

RUNTIME

How the Hololight Stream Runtime Empowers End Users

The Hololight Stream Runtime makes it easy for end users to take advantage of Hololight’s proprietary pixel streaming technology. Once the runtime is installed on your computer, you can stream any OpenXR-supported application to all major XR devices – including the Apple Vision Pro –with just one click. This lets you instantly and seamlessly explore your 3D models in AR or VR, without worrying about performance, device limitations, or security concerns. The rendering is handled by external hardware, and only the pixels are streamed directly to your XR device.

Compatible with

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all OpenXR supported apps
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STEP 1

Install the runtime on your computer.
STEP 2

Start Autodesk VRED, or any other OpenXR compatible app.
STEP 3

Click the XR button.

STEP 4

Connect with your XR Device via the Hololight Stream Client.
STEP 5

Dive into the immersive experience!

COMPATIBILITY

Work Seamlessly with Different Devices

 

Hololight Stream supports a wide range of XR devices, constantly adding support for new devices, ensuring you can work with the tools and formats you rely on.

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Microsoft HoloLens 2
Maintenance Mode
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Meta Quest Family
Supported
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Pico 4 Ultra Enterprise
Supported
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Apple Vision Pro
Supported
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Lenovo VRX
Maintenance Mode
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HTC Focus Vision/3/XR Elite
Supported
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iOS
Supported
ENGINES

Enable XR Streaming Across Engines

 

The Hololight XR Streaming SDK natively supports Unity 3D and Unreal Engine. Additionally, third-party engines such as NVIDIA Omniverse, Autodesk VRED, and KeyShot are seamlessly useable.

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Cloud/Server

 

App Content
 
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Your XR App

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Cloud/Server

 

App Content
 
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Your XR App
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XR EXPERIENCE

Leverage Uncompromised Visualization Quality

Work With Complex Models

Hololight Stream lets you display high-fidelity images of models with millions of polygons. You can leverage the full power of your external hardware, without being constrained by the XR device's hardware.

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Build Astonishing Scenes

Hololight Stream maximizes the capabilities of your XR application, overcoming the performance constraints of any XR device. With DirectX 12 support, you can stream photorealistic ray-traced scenes in real-time directly to your end device.

XR PIXEL STREAMING

Discover How Hololight Stream Works 


Images
rendered by the engine (Unreal Engine, Unity 3D, NVIDIA Omniverse, Autodesk VRED, KeyShot) are pixel-streamed to the XR device. The pixels are encoded and encrypted before being transmitted over the network to the XR device. The device then decodes the pixels and displays the images in their original quality. These rendered images of your application can be streamed from a local PC, the cloud, or a local server, without being limited by the XR device.

Simple_Infographic_Stream
Global_Icon
Extensive Engine Support

The Hololight XR Streaming SDK natively supports Unity 3D and Unreal Engine. Additionally, third-party engines such as NVIDIA Omniverse, Autodesk VRED, and KeyShot are seamlessly useable.

Object_Tracking_Function_Icon
Save Time and Resources

XR Pixel Streaming eliminates the need for data preparation and enables the visualization of complex 3D applications that otherwise would not run locally due to the hardware limitations of XR devices.

 

TESTIMONIALS

Leading Companies Trust Hololight

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We have many different use cases with XR. For us it’s building the foundation of tools we can use to utilize XR across the enterprise. It opens a lot to be able to stream multiple applications from a platform like Hololight Hub.

– Michael Hinckley | Sector Manager Manufacturing Systems Engineering

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By harnessing the power of XR Streaming, we've been able to deliver a more immersive end-user experience to customers in need of AR training solutions. It's not just about reimagining what's possible - it's about making it a reality.

– Alon Grinshpoon | CEO
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Hololight Stream has amazing potential for AR/VR visualization of massive digital twins and real-time monitoring of projected complex 3D designs merged with as-built environments in shipping and other industries.

– Georgios Bourtzos | CEO and Co-Founder
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With Hololight Stream, we save time and money processing data by just avoiding converting volumes of data from one syntax to another. We can simply keep the high-resolution data from the iPad or computer and stream it to the AR headset.

– Peter Verrillo | (former) Co-founder and CEO
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Before integrating the XR streaming solution Hololight Stream, we needed to align customer needs to the performance limitations of mobile computing devices. Implementing Hololight Stream in Unity is extremely simple. It took us less than 20 minutes.

– Takesen – Takehisa Ito | Co-Founder and COO
aRCHITECTURE

Discover How Hololight Stream Works 

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PARTNER

Our Cloud Partner AWS

Discover the future of XR streaming with Hololight and Amazon Web Services (AWS). Our collaboration brings you a robust global cloud infrastructure designed specifically for enterprise needs. From secure government solutions with AWS GovCloud (US) to cutting-edge 5G edge computing with AWS Wavelength and Snowball Edge, your business can leverage the best of cloud technology. Dive into the future of Enterprise XR – streamlined, secure, and accelerated by Hololight and AWS.

CONTACT

Book a Meeting

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North America

 
BLOG

Hololight Stream News

2 min read
Hololight Stream Release 2025.0.0
The Fastest, Sharpest, Most Immersive XR Streaming Yet For over a decade,...
1 min read
Strategic Partnership to Bring Hololight XR Streaming to Snap Spectacles
Long Beach, CA, USA, June 10, 2025, Hololight, the leading provider of XR pixel...
3 min read
New-look Durable XR Smart Glasses Developed for Remote Site Support
Tokyo, March 17, 2025 – Hitachi Construction Machinery Co., Ltd., HMS Co., Ltd....
FAQ

Frequently Asked Questions